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2022
The global gamification market was valued at $9.9 billion in 2020, and is projected to reach $95.5 billion by 2030, growing at a CAGR of 25.6% from 2021 to 2030.
Report Code : A00155 | Pages : 289 | Category : ICT & Media
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2023
The global mobile content market was valued at $266.4 billion in 2022, and is projected to reach $2.1 trillion by 2032, growing at a CAGR of 23.3% from 2023 to 2032.
Report Code : A00268 | Pages : 293 | Category : ICT & Media
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2023
The global smart education and learning market was valued at $260 billion in 2022, and is projected to reach $1.4 trillion by 2032, growing at a CAGR of 18.4% from 2023 to 2032.
Report Code : A00282 | Pages : 267 | Category : ICT & Media
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2016
Wireless audio devices market are used to transmit and receive various audio signals through wireless technologies, namely, Wi-Fi, Bluetooth, and AirPlay, among others. Wireless headphones, microphones, speakers, sound bars, and audio systems, radio tuners, and others are various types of wireless audio devices available in the market.
Report Code : A00284 | Pages : 148 | Category : ICT & Media
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2017
Mobile Advertising Market was valued at $69,781 million, and is expected to reach $243,703 million by 2022, supported by a CAGR of 15.8%. Mobile advertising means transferring of ...
Report Code : A01603 | Pages : 136 | Category : ICT & Media
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2023
The global mobile gaming market was valued at $90.6 billion in 2022, and is projected to reach $269.8 billion by 2032, growing at a CAGR of 11.7% from 2023 to 2032.
Report Code : A03733 | Pages : 381 | Category : ICT & Media
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2019
Family entertainment centers (FECs) are small amusement parks or entertainment zones that typically serve local communities in big and small cities. It offers varied amusement options such as ...
Report Code : A04997 | Pages : 27 | Category : ICT & Media
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2023
The global video on demand market was valued at $84.6 billion in 2022, and is projected to reach $387.5 billion by 2032, growing at a CAGR of 16.7% from 2023 to 2032.
Report Code : A05696 | Pages : 358 | Category : ICT & Media
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2022
The global in-game advertising market was valued at $6.8 billion in 2021, and is projected to reach $17.6 billion by 2030, growing at a CAGR of 11% from 2022 to 2030.
Report Code : A16542 | Pages : 176 | Category : ICT & Media
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2023
The global digital media production software market was valued at $11.4 billion in 2021, and is projected to reach $36.3 billion by 2031, growing at a CAGR of 12.6% from 2022 to 2031.
Report Code : A03820 | Pages : 212 | Category : ICT & Media
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