Report Code : A13073
“the global gaming computer market share is expected to witness a considerable growth with the technological advancements of components used in the computer. The long-term growth of the market depends on availability of varied products and priced within reach of mass-market consumers”.
Ruchal Humbare
Lead Analyst, Semiconductor and Electronics
According to a new report published by Allied Market Research, titled, “Gaming Computer Market By Product, Price, End Use, and Sales Channel: Global Opportunity Analysis and Industry Forecast, 2021–2030,” the gaming computer market size was valued at $40.13 billion in 2020, and is projected to reach at $145.93 billion by 2030, growing at a CAGR of 15.3% during the forecast period.
Gaming computer is soaring in popularity as it delivers improved performance, with high-quality graphics, sound, and speed. It possesses advanced features, system specification, and durability making them unique. Rise of online gaming platforms and increase in disposable income drive the gaming computer market trends. In addition, gaming computers are compatible with gaming consoles and can be upgraded with changing gaming environment. Furthermore, it supports AR/VR games, which are upcoming in the gaming industry and are anticipated to propel the gaming industry.
Some of the prime drivers of the gaming computer industry are drastic surge in number of gamers worldwide, IoT is revolutionizing the gaming industry, which is opportunistic for the market growth. Considering these factors, the gaming computer market is estimated to experience steep growth in the future. However, shift of casual gamers toward mobile phones and tablets act as major barrier for the gaming computer market growth. Contradictory, growth in popularity of e-sports championship is expected to create lucrative opportunities for the market growth during the forecast period.
The desktop segment was the highest contributor to the market in 2020, owing to its ability to upgrade and customize according to user needs. The premium segment has prominent share in the market in 2020, owing to use of high speed processors, high graphics card, and cooling systems that are relatively expensive. In demographics, the men segment attributed for maximum market share in 2020, owing to fact that the things that interest men are simpler to implement in a video game and hence, male audience is the major consumer of the industry.
In addition, professional gaming had significant market share in 2020, owing to specific demands of professional gamers enabling them to play games seamlessly. Moreover, on the basis of sales channel, the offline segment had significant market share in 2020, owing to availability of experts at stores while selection of gaming computers.
Gaming emerged as one of the most popular activities during the initial outbreak of the global COVID-19 pandemic as user engagement and spending surged in 2020, especially among younger generations, Gen Z, and Millennial. They spent more time on gaming as the medium was a convenient way to spend time during the lockdown. However, companies operating in the semiconductor industry state that temporary shutdown of production sites would lead to decline in revenues for the financial year 2020 to 2021. The lockdown has disrupted the global supply chain for many industries, which, in turn, delayed supply of gaming computers in the market. Hence, the market witnessed slow growth during the pandemic.
Region wise, Asia-Pacific holds a significant share in the global gaming computer market analysis. China holds the major market share, owing to the presence of leading market players and higher rate of technology adoption in the region.
Key Findings of the Study
The key players profiled in the report include Acer Inc., Apple Inc., ASUSTek Computer Inc., Dell, Lenovo, CyberPowerPC, Micro-Star INT'L CO. LTD., Razer Inc., The Hewlett-Packard Company, and The Samsung Group. These market players have adopted various strategies, such as product launch, collaboration & partnership, joint venture, and acquisition to expand their foothold in the gaming computer market.
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Gaming Computer Market By Product (Desktop, Laptop, and Peripherals), Price (Low Range, Mid-Range, and Premium), End Use (Casual Gaming and Professional Gaming), and Sales Channel (Online and Offline): Global Opportunity Analysis and Industry Forecast, 2021–2030
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