Report Code : A16542
“The growing popularity of video games has created a huge opportunity for in-game advertising. As more and more people spend time playing games, advertisers are recognizing the potential of reaching these audiences through in-game ads. In-game advertising involves displaying advertisements within a video game, either as banner ads, video ads, or product placements. Moreover, video games are now being played across a wide range of demographics, including age groups and gender. This means that advertisers have the opportunity to reach a diverse range of audiences through in-game ads, contributing to the in-game advertising market growth in the upcoming years.”
Vitika Verma - Manager
ICT and Media at Allied Market Research
According to a new report published by Allied Market Research, titled, “In-Game Advertising Market," The in-game advertising market size was valued at $6.8 billion in 2021, and is estimated to reach $17.6 billion by 2030, growing at a CAGR of 11% from 2022 to 2030.
The in-game advertising market is being driven by the increasing advertising budgets of advertisers who recognize the potential of in-game ads to reach a highly engaged audience. The popularity of mobile gaming has made in-game ads even more appealing to advertisers, as they can target a younger demographic that spends a significant amount of time playing mobile games.
In addition to the high engagement levels of gamers, in-game advertising also offers the advantage of being able to deliver targeted and personalized ads based on a user's behaviour and preferences within the game. This allows advertisers to create more effective and relevant campaigns that can increase engagement and drive conversions.
Furthermore, the in-game advertising market size is expected to continue to grow as gaming becomes even more popular and accessible on a global scale. With the increasing availability of high-speed internet and advanced gaming devices, the number of gamers is expected to increase significantly in the coming years.
However, some of the disadvantages of in-game advertising include as a government can create regulations that limit the use of in-game advertising. This can be done through laws or guidelines that specify the type and frequency of ads that can be shown in games, or requirements for clear disclosure to users about the presence of advertising in games. Regulations can help to prevent intrusive advertising that disrupts the gameplay experience or misleads users about the nature of the advertising. They can also ensure that advertising is clearly distinguishable from game content, so that users are not confused or misled, these factors are hinder the in-game advertising industry.
In-game advertising is a growing market that presents significant opportunities for targeted advertising. With the rise of mobile gaming and the increasing popularity of online gaming, in-game advertising has become a highly effective way to reach and engage with a large and diverse audience. One of the main advantages of in-game advertising is the ability to target ads with a high degree of precision. Advertisers can use data on user demographics, interests, and behavior to create highly targeted campaigns that are more likely to resonate with their target audience. This can result in higher conversion rates and a greater return on investment.
Another advantage of in-game advertising is that it can be seamlessly integrated into the gaming experience. Unlike traditional advertising, which can be seen as intrusive or disruptive, in-game ads can be designed to blend seamlessly into the game environment, creating a more immersive and engaging experience for the user. Moreover, the market for in-game advertising is expected to continue to grow in the coming years, as more advertisers recognize the unique advantages that this form of advertising offers. These factors are anticipated to boost the market growth in the upcoming years.
The global in-game advertising market share is segmented based on type, device type, and region. By type, it is classified into static ads, dynamic ads, advergaming. By device type, it is classified into pc/laptop, smartphone/tablet. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The key players profiled in the in-game advertising market analysis report include Alphabet Inc., Anzu Virtual Reality Ltd., Blizzard Entertainment Inc., Electronic Arts Inc., MediaSpike Inc., ironSource Ltd., Motive Interactive Inc., Playwire LLC, RapidFire Inc., WPP Plc.
The report offers a comprehensive analysis of the global in-game advertising market trends by thoroughly studying different aspects of the market including major segments, market statistics, market dynamics, regional market outlook, investment opportunities, and top players working towards the growth of the market. The report also sheds light on the present scenario and upcoming trends & developments that are contributing to the growth of the market.
Moreover, restraints and challenges that hold power to obstruct the market growth are also profiled in the report along with the Porter’s five forces analysis of the market to elucidate factors such as competitive landscape, bargaining power of buyers and suppliers, threats of new players, and emergence of substitutes in the market.
Key Findings of the Study
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In-Game Advertising Market by Type (Static Ads, Dynamic Ads, Advergaming), by Device Type (PC/Laptop, Smartphone/Tablet): Global Opportunity Analysis and Industry Forecast, 2021-2030
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